Research Statement

I am an Innovation Fellow at the Centre for Digital Citizens within Open Lab at the School of Computing, Newcastle University, where I explore the 'Ageless' digital citizen. My work is centred around the exploration of arts-based and creative research methods including text-, image- and performance-based methods such as storyboarding, story mapping, draw-write(-tell) and dance.

My interest is in arts as an embodied way of knowing, meaning-making and learning for both the researcher and the researched over the course of the whole research process. I am keen on exploring how this can be supported through technology and how it can enrich our means of expression, our exchange with others and self-reflection.

I am a member of the ACM SIG CHI chapter on "Arts in HCI" which aims to engage with, and promote arts practice and methods to the wider HCI community as well as encourage collaboration, support and mentoring for those working between the arts and HCI research space. And I am also a member of the IFIP working group WG13.3 'Human Computer Interaction, Disability, and Aging'.

Education

  • 2013-2024: PhD in Computer Science (Part Time), Department of Computer Science, University of Bath, UK
  • 2012: Diplom-Informatikerin (Full Time), Fakultät Informatik und Automatisierung, Technische Universität Ilmenau, Germany

Work Experience

  • 10/2022-present: Innovation Fellow (Full Time), Centre for Digital Citizens, Open Lab, School of Computing, Newcastle University, UK
  • 05/2022-05/2023: Teaching Assistant (Part Time), Department of Computer Science, University of Bath, UK
  • 2021: Human-Computer Interaction Consultant (Contractor), Sonic Dancer project
  • 12/2016-04/2018: Research Officer (Part Time), CAAR Centre for Applied Autism Research, Department of Psychology, University of Bath, UK, Leverhulme Trust project 3DBI
  • 01/2016-10/2016: Programmer (Part Time), Department of Psychology, University of Bath, UK, Leverhulme Trust project 3DBI
  • 10/2013-04/2016: Teaching Assistant (Part Time), Department of Computer Science, University of Bath, UK
  • 05/2015-09/2015: Programmer (Full Time), Department of Computer Science and Department of Psychology, University of Bath, UK, Leverhulme Trust project 3DBI
  • 10/2013-04/2016: Invigilator (Part Time), Department of Computer Science, School of Management and other Departments, University of Bath, UK
  • 03/2013-09/2013: Research Collaborator (Full Time), School of Experimental Psychology, University of Bristol & Bristol Robotics Laboratory, UK
  • 08/2012-03/2013: Research Assistant (Full Time), Serious Games Institute SGI, Coventry, UK
  • 08/2009-07/2012: Student Assistant/Manager of the Games Master Class (Part Time), Fraunhofer Institute for Digital Media Technology IDMT, Children's Media Department, Erfurt, Germany
  • 04/2008-07/2012: Student Assistant (Part Time), Fraunhofer Institute for Digital Media Technology IDMT, Children's Media Department, Ilmenau and Erfurt, Germany
  • 10/2006-03/2007: Student Intern (Full Time), Trans-Reality Game Laboratory, Högskolan på Gotland, Visby, Sweden

Memberships

  • member of the ACM SIG CHI chapter 'Arts in HCI'
  • member of the IFIP working group WG13.3 'Human Computer Interaction, Disability, and Aging' of the IFIP Technical Committee TC13

Scholarships, Grants and Awards:

  • 2024 Future Digileaders'24, Digital Futures research centre, KTH, Sweden
  • 2015 Public Engagement Grant, University of Bath, UK
  • 2013-2019 Full Graduate School Scholarship, University of Bath, UK
  • 2013 Full graduate scholarship awarded by Leonardo da Vinci EU programme
  • 2012 "Ehrenamtspreis" award for volunteer work in university politics of the Student Council/Student Union, Ilmenau University of Technology, Germany
  • 2006-2007 Full undergraduate student scholarship awarded by Leonardo da Vinci EU programme

Interests:

  • Creative and Arts-based Methods including visual methods, drawing, storytelling, storymapping, dance
  • Participatory and Co-Design Methods
  • Arts in HCI
  • First Person/Autobiographical Research Methods
  • Software Design and Engineering
  • Graphic Facilitation, Visualisation of Data/Information/Knowledge
  • Comics Studies
  • Death and Bereavement Studies
  • Psychology (emotion, personality, identity, self, autism)
  • Speech and Language Therapy (aphasia)